[ADwD1] Allies

 

             

Arryn
 

   

Frey
 

Arryn Army Immediately:  Gain 2 allied Footmen and place them in one or two areas with Units of your house.
 
    Frey Army Immediately:  Gain 1 allied Knight and place it in an area with Units of your house.
 
 
Arryn Leadership Immediately:  Gain Littlefinger as a Leader and place him in an area with Units of your house.
 
    Frey Leadership Immediately:  Gain Black Walder as a Leader and place him in an area with Units of your house.
 
 
Arryn Military Support During the �Call for Support� step of a battle, you may spend 1 Power to gain +1 combat strength as if you were being supported.  You may only use this card once per turn.
 
    Frey Military Support During the �Call for Support� step of a battle, you may spend 2 Power to gain +2 combat strength as if you were being supported.  You may only use this card once per turn.
 
 
Arryn Plots Immediately:  Either gain 4 Power or spend 1 Power to steal one random Arryn Ally Card from any player.  Then discard this card.
 
    Frey Plots Immediately:  Either gain 4 Power or spend 1 Power to steal one random Frey Ally Card from any player.  Then discard this card.
 
 
Arryn Political Support Immediately:  If you have 5 or less Claim, gain 1 Claim. When bidding for Claim Westeros, your bid is increased by 1.
 
    Frey Political Support Immediately:  If you have 5 or less Claim, gain 1 Claim.When bidding for Claim Westeros, your bid is increased by 1.
 
 
Arryn Lookout During the "Call for Support" step of a battle, you may immediately raid one of your opponent's Support orders involved in this battle.  Then place this card on the bottom of the Arryn Ally Deck.
 
    Frey Galleys You may freely march and retreat across river borders, regardless of the weather or whether a bridge or ford is present.  You may not raid or support across river borders.
 
 
             

Tully
 

   

Mercenaries and Outlaws
 

 
Tully Army Immediately:  Gain 1 allied Knight and place it in an area with Units of your house.
 
    Sellsword Army Immediately:  Gain 1 allied Footman and place it in an area with Units of your house. Your opponents may not gain power from Consolidate Power orders in areas adjacent to any of your allied units.
 
 
Tully Leadership Immediately:  Gain The Blackfish as a Leader and place him in an area with Units of your house.
 
    Outlaw Leadership Immediately:  Gain Thoros of Myr as a Leader and place him in an area with Units of your house.
 
 
Tully Military Support During the �Call for Support� step of a battle, you may spend 1 Power to gain +1 combat strength as if you were being supported.  You may only use this card once per turn.
 
    Outlaw Military Support During the �Call for Support� step of a battle, you may discard this card to gain +2 combat strength as if you were being supported.
 
 
Tully Plots Immediately:  Either gain 4 Power or spend 1 Power to steal one random Tully Ally Card from any player.  Then discard this card.
 
    Filthy Accusations After a battle has been resolved completely: If you won a battle against any opponent, you may discard this card to remove one of his claim markers from the track. If you have 5 or less claim you may replace that claim with one of your own.
 
 
Tully Political Support Immediately:  If you have 5 or less Claim, gain 1 Claim. When bidding for Claim Westeros, your bid is increased by 1.
 
    Mercenary Raiders When resolving a Raid order, you may discard this card to raid an area that is 2 areas away or raid across a movement arrow.
 
 
Tully Supplies Immediately:  Move your marker up one space on the Supply track. As long as you control this card, you are considered to control 1 extra Barrel icon.
 
    Mercenary Transport You may treat any ford as if it were open, regardless of the weather. You may also march and retreat across the house-specific movement arrows.
 
 
             

Bolton
 

   

Across The Narrow Sea
 

 
Bolton Army Immediately:  Gain 2 allied Footmen and place them in one or two areas with Units of your house.
 
    Unsullied Army Immediately:  Gain 1 allied Footman and place it in an area with Units of your house. Your allied units maintain their combat strength even when being routed.
 
 
Bolton Leadership Immediately:  Gain Roose Bolton as a Leader and place him in an area with Units of your house.
 
    Dothraki Army Immediately:  Gain 1 allied Knight and place it in an area with Units of your house.
 
 
Bolton Military Support During the �Call for Support� step of a battle, you may spend 2 Power to gain +2 combat strength as if you were being supported.  You may only use this card once per turn.
 
    Braavos Leadership Immediately:  Gain Syrio Forel as a Leader and place him in an area with Units of your house.
 
 
Bolton Plots Immediately:  Either gain 4 Power or spend 1 Power to steal one random Bolton Ally Card from any player.  Then discard this card.
 
   


Tyrosh
Military Support

During the �Call for Support� step of a battle, you may discard this card to gain +2 combat strength as if you were being supported.
 
 
Bolton Political Support Immediately:  If you have 5 or less Claim, gain 1 Claim. When bidding for Claim Westeros, your bid is increased by 1.
 
    Qarth Warlocks After cards have been played for a battle, you may discard this card to gain +1 combat strength.
 
 
Bolton Flayers You may discard this card at the end of any turn (after consolidate phase) to execute a hostage in your cell, regardless of Westeros Events.
 
    Varys' Little Birds Immediately: Change one of your orders on the board with one you still have on your hand (One-Time-Raven).

You may discard this card at the beginning of any planning phase (before assigning orders) to be allowed to use up to 2 additional star orders this turn.
 
             

Notes on the new cards:

Additional rules concerning allies: